Task 2
Explain how advanced tools and techniques have been used to create, edit and integrate digital media outcomes.
For my spatial design I've used a variety of advanced tools and techniques to produce my city. For the one of the principle of animations I picked rendering and compiling. One of  the advanced techniques I used to create my work is rendering and compiling. it uses a lot of tools such as mesh movement, bone rotation, key frames, and rendering. This helped me produce an animation that made my character move and look alive. In order to have an animation you would have to collate all the rendered images from Blender into Adobe After Effects so that the program would turn all the rendered images into a character animation. Another principle of animation that I picked is the Advanced modelling. One of the advanced techniques that I used is modelling. This uses a lot of tools such as the extrude tool, transform tool,  Loop cut and slide tool, and knife tool. Advanced modelling requires a lot of tools in order to achieve a high quality model because all of those tools help with the accuracy and detail of the model. This helped me produce a high quality model that appeals to my audience.
Task 3
Discuss why advanced tools and techniques have been used to create, edit, and integrate digital media, and how their use has enhanced the outcome.
Advanced tools and techniques do help to achieve a high quality of work. One of the techniques I used is animation which is part of the rendering and compiling principle of animation. I chose this advanced technique because it helps you produce an animation. It helped me produce a high quality animation which appeals to my audience. If I haven't used this technique then my character would only be stationary which wouldn't appeal to my audience. This can affect the quality of my work which I luckily used for my character to produce a high quality animation. Another advanced technique that I used is modelling which is a part of the rendering and compiling principle of animation. This technique helped me greatly to produce a high quality model which is above the standard that I was aiming for. This also helped my model appeal to my audience because of the quality and detail of it. Without this technique I wouldn't have any good details on my model which can downgrade the quality of my work.
Task 4
Student can evaluate how the application of advanced tools, techniques affect the quality of digital media outcomes.
The advanced technique that I used is modelling which is a part of the advanced modelling principle of animation. When I was in the construction of my spatial design, I would use the loop cut and slide tool to mark out the roads and locations of the buildings. This gave me an accurate placement of my roads and buildings which helped me produce a high quality model. Another example which I used the technique on is the details of the buildings and roads. I used the loop cut and slide to achieve straight windows and doors for my building. I also used the loop cut and slide to mark the roads. This helped me achieve a high quality of detail for my model which appealed to my audience. Another advanced technique that I used is animation which is a part of the rendering and compiling principle of animation. Before I was compiling the rendered images I used the rotation tool to rotate the armature of my character in order for the model to move. Then I used the keyframes tool so that I capture the movement of my character. I repeated this process a lot of times and it produced a number of rendered images. These images are then collated to produce my animation. This technique helped me increase the quality of my work which appeals to my audience. This technique also helped make my character look very realistic because of the quality of the rendered images.
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