Monday, 3 November 2014

Post 5: Conventions Of Digital Animation


Task 1

Explain the standards and conventions used to produce digital media outcomes.


I've used standards and conventions in my work. One of the standards that i used for my digital outcome is the properties editor. I used the properties editor to change the settings of my animation to acquire a high quality animation. I also used the render settings to change the quality of the animation to high standard. I also used 2 of the principles of animation which is the "straight ahead and pose to pose" and "appeal".

The "appeal" principle of animation is to make the character feel interesting in some way. Giving a character personality counts as having an appeal because it makes it unique from other characters. For my character i didn't use a face but i believe the model and colors of my character will appeal to my audience because it has a futuristic form.
The "straight ahead and pose to pose" principle of animation uses two techniques to create movement of a character. I used the pose to pose technique to produce my animation for my character which is to walk. This technique uses keyframes in which i used to produce 4 keyframes in my character animation to make it walk. In order to make key frames i have to be in pose mode and then move the arms and legs to acquire the keyframes i need to make the walking animation.

For the render presets i maintained the resolution to 1920x1080 100% to acquire a high definition animation but it requires a lot of space. I also changed the frame rate to 24 fps so that my animation would run smoothly instead of looking like it's pausing every second. In the file location settings i made a folder to place all the rendered images so that it'll be easier for me to collate all of the rendered images in Adobe After Effects. I also changed the file format of the rendered images to PNG instead of JPG so that the quality of the images are high to produce a high definition animation.


Task 2

Discuss the positive and negative implications of adhering to digital media standards and conventions when developing digital media outcomes.


When I was doing my character animation there were positive and negative implications that affected my work. The positive thing is that I made my character pose to pose and the animation will still look HD. But the negative thing is that the amount of keyframes I have is only 4. which means the animation won't be detailed. Another positive implication is that my character's animation duration was only seconds but then the file size would be huge just for more than 10 seconds. The file size went to 2 Gigabytes which is more than an actual movie.


Task 3


Evaluate how the application of standards and conventions affect the quality of digital media outcomes.

 By having applications of conventions and standards in my work I am able to achieve high quality renders and animations of my work. This enabled me to render my work to 1920x1080 and 24 fps which produces a high grade animation. Having applications and standards do really help with the quality and grade of the animation.


Task 4


Discuss the relationship between standards and conventions, in relation to the requirements of digital media outcomes.


In order to acquire a high grade animation I would have to use both conventions and standards because if one of the two is missing then the animation would have a lot of negative implications which can lower the grade of the work. If you want your work to be advanced then you would need really good standards and at the same time you want your work to appeal to other people which means you need a good convention.